Hellbreaker

Hellbreaker

运营商: Virhex
英语
发售日期: 2018年02月16日
17173
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游戏简介
Run. Dodge. Kill.Hellbreaker is a fast-paced first person shooter that will pit you against hordes of monsters and push you to your limits. Blast your way through them while racing against the clock to finish the level in one piece.Game DesignThe scoring system in the game revolves around: Time taken to finish the level Monsters killed Damage takenThe goal is to encourage fast, aggressive, and skillful play-style.There's no recoil or reloading to slow down the action.Time taken to finish the level constraint encourages the player to play fast, and not pick off monsters one by one from a safe spot.Monsters killed constraint prevents the player from just rushing to the end of the level and skipping combat. Strategies can be created around it, like prioritizing low HP monsters to get more kills, which is risk/reward decision because low HP monsters are usually low threat while high HP monsters like rocketeers and chargers are higher threat so it's better to spend time to kill them first to stay safe. You have to make meaningful decisions about your play-style and how much risk you think you can handle.The damage taken constraint comes in to prevent you from just being reckless and soak up tons of damage while picking up lots of health.You have to dodge as much damage as you can, while taking as much risk as you can, and do it as fast as you can.If you want to take your time to explore the levels and perhaps search for secrets, you can go to the gameplay settings and disable "Deadline Mode" so you won't have a time limit.Modding support Easy to learn level editor. Game editor, easily edit things like monsters and pickups without writing code. Powerful scripting. Modify or make your own monsters, weapons, pickups, or something completely new. 跑。躲闪。 Kill.Hellbreaker是一款快节奏的第一人称射击游戏,它可以帮助你抵御一群怪物并将你推向极限。游戏中的计分系统围绕着:完成等级所需的时间杀死的怪物造成的伤害伤害的目标是鼓励快速,积极和熟练的玩法,风格。没有反冲或重装以减慢动作。完成水平约束所需的时间鼓励玩家快速玩,并且不要从一个安全的地方一个接一个地挑选怪物。怪物被杀的限制阻止玩家只是冲过去关卡的结束和跳过战斗。可以围绕它制定策略,比如优先考虑低HP怪物以获得更多的杀伤力,这是风险/回报的决定,因为低HP怪物的威胁通常较低,而像火箭手和充电器这样的高HP怪物的威胁性较高,所以最好花时间杀死他们首先要保持安全。你必须对你的游戏风格做出有意义的决定,以及你认为自己可以处理多少风险。受到的损害限制是为了防止你在冒险中获得大量的伤害,同时汲取大量的健康。你必须尽可能多地造成伤害,同时尽可能多地承担风险,尽可能快地做到这一点。如果你想花时间探索关卡并寻找秘密,你可以进入游戏设置并禁用“截止模式”所以你不会有时间限制。模型支持易于学习级别编辑器。游戏编辑器,无需编写代码即可轻松编辑诸如怪物和皮卡等物品。强大的脚本。修改或制作自己的怪物,武器,皮卡或全新的东西。
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