游戏简介
在变形的行星星系内,两个星系间机构之间的秘密战争肆虐。 其中之一 - ARCHON正在开发这项技术来侵入人们的思想。 他们已经霸占了一个名为Teballai的星球,并希望利用他们的思维读取技术在银河系中传播他们的力量。 第二个组织--FOE(精英自由组织) - 愿意以自由的名义销毁ARCHON的技术。 当一位名叫Blaire的年轻FOE士兵(你选择性别)获得了从ARCHON实验中读取头脑的能力时,她发现她在双方之间的忠诚度被撕裂。 布莱尔是帮助敌人还是击败他们取决于你对自己的力量的使用。
One of the hallmarks of the traditional visual novel is a branching story line. This is typically accomplished via choices forced on the player. In some of the most complex visual novels, there are dozens of these choices and multiple endings. I call Quantum Conscience "experimental" because it seeks to do away with these choices. Outside of the very first few minutes of the game, in which the player chooses to be a male or female protagonist and answers some questions about their background, there are no forced choices. Rather, the player character--a soldier in the far-flung future--is given the power to, at any time, read the minds of the other characters.
How often Blaire, your protagonist, uses this power is entirely up to the player. Starting from the middle of chapter one, it is almost always available, and the only way the player interacts with the story. The consequences of the knowledge Blaire gains (or doesn't) changes how Blaire acts and how other characters react to Blaire.
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